The endless jump never gets old
From Super Mario to Doodle Jump, "go up" is the most durable idea in games. Creators on Remix keep finding new ways to climb.

Mario gave us the rule: jump, land, jump higher. Doodle Jump stripped it to one thumb and made it endless. Decades apart, same primal hook — going up feels good, falling feels bad, and you'll always try one more climb.
What's fun is how much room that simple rule leaves for creativity. The Platformer category on Remix is full of people taking "go up" somewhere personal — different physics, different art, different reason you keep falling.
Astro Jump is the cleanest take: a one-thumb ascent that nails the Doodle Jump itch. Higher Jump pushes the same loop another direction with 660K+ plays of its own.
Two creators, one idea, two completely different climbs. That's the whole point — give people a rule they understand and they'll surprise you with what they build on top of it.