Rhythm games, made by ear
Guitar Hero and Beat Saber needed studios and hardware. Now you can vibe-code a rhythm game and have people playing it the same day.

Music games used to be the most expensive thing on the shelf. Guitar Hero shipped with a plastic guitar. Beat Saber needed a headset and two controllers. The genre was incredible and almost impossible for one person to make — you needed hardware, licensing, and a team.
Strip all that away and what's left is the pure thing: tap in time, feel the beat, chase the combo. That's the Music category on Remix — rhythm games anyone can build by describing the feel they want and tuning it until it grooves. Creativity first, no studio required.
Rhythm Rush is the standout: a 95%-rated tap-to-the-beat game that proves a solo creator can capture the Guitar Hero high without a cent of hardware.
A genre that used to need a warehouse of plastic guitars now needs an idea and an afternoon.