Vibe-coding a bullet hell
Galaga and Geometry Wars took studios to build. Now you describe the game you want and watch it come alive. Welcome to vibe coding a shooter.

Shooters used to be the hardest genre to ship. Galaga needed a cabinet and a team. Geometry Wars needed a studio and a year. The thing that made them great — tight controls, swarming enemies, juicy particles — was also the thing that made them brutal to build.
That barrier is gone. On Remix you describe the shooter in your head and the AI builds it with you, round-tripping changes in seconds until it feels right. We call it vibe coding: you bring the taste, the tooling brings the boilerplate.
Look at what's come out of the Shooter category. Ninja Slash is a 555K-play action slash with the kind of game-feel you'd expect from a real studio. Hyper Heat — our most-played game, full stop — proves a solo creator can out-ship a genre that used to need a budget.
No engine to learn. No team to hire. Just describe it, play it, ship it.